The United States led the global eSports market in 2023, with 871 million U.S. dollars in revenue. China, meanwhile, followed in the ranking with revenues amounting to 445.18 million U.S. dollars. The global eSports market represents the competitive video gaming industry where professional players and teams compete in front of live audiences and online viewers.
How big is the global eSports market?
The eSports industry, which appeals particularly to younger, tech-savvy audiences, has experienced growth in recent years. From 2022 to 2023, the global eSports market value increased from around 1.6 billion U.S. dollars to nearly two billion U.S. dollars. The market was forecast to exceed 10 billion in 2032, representing a compound annual growth rate of almost 21 percent during this period.
What is the most popular eSports tournament?
Many eSports enthusiasts tune in to watch the best gamers in the world participate in tournament-style events. As of December 2023, the League of Legends 2023 World Championship ranked as the most watched eSports event of all time, with a recorded 6.4 million peak viewers. The next most viewed tournament was the Free Fire World Series 2021 in Singapore, which had 5.41 million peak viewers.
Revenue of the eSports market in selected countries worldwide in 2023
(in million U.S. dollars)
Data provided by Statista Market Insights are estimates.
Definition:
Esports, short for electronic sports, refers to competitive video gaming where professional players or teams compete in various multiplayer video games. These competitions are often organized into leagues, tournaments, and events, attracting both online and offline audiences. Esports has grown into a global industry, with players, sponsors, and spectators contributing to its popularity and economic significance.
Structure:
The Esports market can be divided into 6 different parts. First, Sponsorship & Advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments. Merchandise & Ticketing refers to the revenues generated mainly from tournament tickets and the merchandise that comes with it. Additionally, Streaming, Media Rights and Publisher Fees, which all refers to the revenue that is associated with broadcasting Esports events accross various channels. Lastly, Esports Betting includes the betting on outcomes of Esport events.
Additional information:
The market comprises revenues, ad spendings, users, average revenue per user, and penetration rates. Revenues are generated through advertising spending and consumer spending. Sales channel data shows both online and offline revenues. Information on Esports betting can also be found in the Digital Market Insights. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (September 4, 2024). Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 22, 2024, from https://www.statista.com/forecasts/1130696/esports-revenue-share-country
Statista. "Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars)." Chart. September 4, 2024. Statista. Accessed December 22, 2024. https://www.statista.com/forecasts/1130696/esports-revenue-share-country
Statista. (2024). Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 22, 2024. https://www.statista.com/forecasts/1130696/esports-revenue-share-country
Statista. "Revenue of The Esports Market in Selected Countries Worldwide in 2023 (in Million U.S. Dollars)." Statista, Statista Inc., 4 Sep 2024, https://www.statista.com/forecasts/1130696/esports-revenue-share-country
Statista, Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1130696/esports-revenue-share-country (last visited December 22, 2024)
Revenue of the eSports market in selected countries worldwide in 2023 (in million U.S. dollars) [Graph], Statista, September 4, 2024. [Online]. Available: https://www.statista.com/forecasts/1130696/esports-revenue-share-country